|Showing love for some badass artists here|
I have ARDS, otherwise known as Artistic-Reverse-Drunkard-Syndrome. The longer I look at something to draw and work on it, the worse it gets. The whole "my sketch came out fantastic... why is the end product so shitty?" case applies here.|
Tracing/use of art: Hey it's simple. Ask me about using my art for reference or tracing over for something, and if I give you the thumbs up, it's cool. If not, respect my wishes. No need to start an internet war over this stuff (damn it someone traced my art/oh boohoo people are sending death threats to me).
The idea that anyone who hires an artist without compensation is utterly foolish based on the notion that it is something everyone can do.
The talent of hard work is nurtured over time, defined by passion and forged by failure into success. One does not simply buy it like cheap materials, nor does one assume money will bridge the gap. Talent isn't bought from artists- it's rented. Respect them.
I'm sure there are a few people curious about my practice regiment for art. I'll probably make a video more in-depth about this, but the run down is basically a rotation.
Rotating keeps everything fresh, applies different skill sets, uses different parts of the brain, and keeps you from getting bored.
-Basic Warm-up (scribbling lines, ellipses, gradients to build muscle memory with basic shapes and shading. Warms up the muscles, loosens you up and gets you ready to draw more free flowing lines instead of stiffer lines) Time: 5 minutes
-Practice Speedpaint/Sketch (I'll opt out of the basic warm-up since the speedpaint is a more in-depth warm-up to apply skills. I typically just pick 1 or 2 things I want to practice, like coloring or perspective and just use a reference or subject that is existing already like a game character to save my brain on work on thinking about design. Picking 2 things you want to nail or practice makes everything else irrelevant through the process of working on the picture. If you don't nail everything else in the time, no worries. It's just practice. By limiting time, it gets you to start and go through more pictures instead of sitting on one picture for hours at a time. It gets you more familiar with building a strong work flow process, and builds speed. It becomes programmed into autopilot/cruise control. It also gets you to stop being a perfectionist and let go to focus on the bigger picture.) Time: 30 minutes-1 hour
-Studies (Reading about tutorials/articles or watching videos about subject matter I want to improve in, and then going to do some practice drawings to replicate references. Includes everything from landscapes to various techniques, to anatomy. These are usually the dullest things for artists. But by picking subject matters you want to work on for reference, it takes away a bit of the pain. Pick an artist you like and something in their style that you want in yours. Study it, apply the basics, build on it, make it yours.) Time: 15 minutes-1 hour
-Creative Challenge Speedpaint/Sketch (In these exercises, I pick 3 random words, sometimes from a word randomizer, and in that time, I have to combine and incorporate them in a speedpaint that isn't just an image with 3 things, but tells a story. Design is using a different part of the brain, so it takes a lot of brain power here too. It breaks away from the monotony of constant studies and autopilot speedpaints. This is all pure design for fun.) Time: 30 minutes-1 hour
-Concepts (Any ideas you spend throughout the week scribbling down to draw later, pull em up now. Just sit and sketch and sketch through pages to get your brain flowing creatively again. It's fun to watch your designs evolve through various stages. It also can get you inspired to design a certain way and develop a style. If you feel too tired and "art-blocked" this is what studies and practice speedpaints are for. They're less on the creative side and more on "copy what you see in fine detail and practice observation") Time: 30 minutes-1 hour
-Application (Typically every 1-2 weeks, work on a "full finished picture." This applies every skill learned across the board beginning to end and breaks you out of that comfortable throw-away sketch phase. You spend time practicing refining and tuning pictures to get that completed look. Artists who get hung up on perfecting sketches don't get nearly enough time to finish art pieces, and as a result, are weaker finish artists. Believe it or not, this does need practice too. Notably this is also important because at intervals, you are developing portfolio busters for yourself. Practice is great, but without a portfolio, it won't help you as an artist. Think of this as developing milestones for yourself.) Time: As long as it takes to finish a piece
Last piece of advice. Make a list of ten things, numbered 1-10 from things you are the best at, to things you are the worst at, with 1 being the best, 10 being the worst. Start off by working at your weakest skill and making it into your best skill, even if it's not your favorite. It should be the one you understand the concept of inside and out and can break it down like a formula without even having to struggle. Start again from the bottom. Repeat until your once-best skill is now your worst. If the skill you were once proud of is now your worst skill, you're not doing that bad. In fact, you probably can kick your former self in the ass with your art skills.